
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() That is not dead which can eternal lie, and with strange aeons even death may die. Something awful lurks at the fringe of human awareness, dead gods that stir in their slumber, other worlds that press in against our own. A struggle over the fates of men is raging, and you are at its heart. Take command of brave but desperate human investigators or the monstrous and depraved servants of the Ancient Ones. The Call of Cthulhu Living Card Game is a brand new incarnation of the Call of Cthulhu CCG, compatible with all previous releases. Start your game experience with the Core Game, featuring several decks that can be combined in near-infinite deck combinations, Cthulhu figurines, and essential game aids for an immersive Call of Cthulhu experience. Expand your collection with monthly Asylum Packs, adding new cards, new strategies, and new horrors. FLEE Back to CHUCK-a-CON Cards Page |
![]() A fun party game for a group of 5-30 people to play! The rules of the game can be learned in less than 3 minutes. One person acts as moderator, overseeing a village of people, one (or more) of which are secretly Cthulhu worshippers! The worshippers begin sacrificing other villagers one by one. Deceive your friends and lie through your teeth while experiencing a truly unique game. |
![]() The Last War 2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth. And within hides a cancer, eating away at the very heart of the New Earth Government. This is the Aeon War. This is the time of CthulhuTech. Climb inside a thirty-foot tall war machine and rain down hell on the unwavering Migou. Fight tooth and nail on the front lines against the horrific beasts of the Rapine Storm. Seek out the disgusting corruption of the insidious Esoteric Order of Dagon. Explore the dark world of the malignant Chrysalis Corporation and their unseen monstrous agents. Sift through secrets long thought lost and bend the power of the cosmos to your will. Join in symbiosis with something beyond time and space and become a shape-shifting bringer of wrath. Nowhere else will you find a setting like this. Inside this book you will find: • a complete history and detailed exploration of the world of the Aeon War, so that you can start a game right away. • nine pieces of provocative short fiction to help portray the feel of the setting. • the innovative Framewerk system. Not only cinematic, Framewerk puts control back where it belongs – in your hands. • the option to play a hardy and resourceful 21rst century Human or join the fight as a night-skinned genetically-engineered Nazzadi. • the option to play as one of seven professions, including Arcanotechnicians, who meld technology and magic into a unique discipline, Engel Pilots, who join in communion with gigantic arcane cyborgs, Occult Scholars, who delve into the mysteries of the universe and harness its power for themselves, or the mysterious alien shape-shifting Tagers. • a unique ritual-based magic system, simulating dark and painstaking universe channeling power, including two dozen mind-wrenching spells. • more than 30 unique machines of death, including the bug-like Migou mecha, the rough and tumble mecha of the New Earth Government, and the monstrous bio-organic Engels. • more than 20 unspeakable horrors, including the terrible hordes of the Rapine Storm and the monstrous servants of the Chrysalis Corporation. • a secret history of the world for Storyguides, including an exploration of dead gods, lost races, and forgotten places. • story starters and hooks, to get you into a game now. CthulhuTech is a complete, self-contained storytelling game. All you need besides this book are five to ten 10-sided dice. Full Color Back to RPGs Page |
![]() • Includes an 8.5” tall by 44” long, four-fold reference screen. • The exterior is covered with lavish full-color illustrations. • The interior is filled with important game rules, the kind players use every time they play, making games flow faster. • Includes six double-sided, fullcolor cardstock quick reference cards, designed to bring players the images and page references of all the mecha and monsters released to date, as well as ritual spells and para-psychic powers. Compatibility: Requires the CthulhuTech Core Book; provides handy and easy reference of both setting and rules for CthulhuTech players. Back to RPGs Page |
![]() Thicker Than Blood Underneath the carefully crafted world of the new Earth Government, a sickness festers. The Children of Chaos hide within the mighty Chrysalis Corporation, agents of the end. Intent on bringing back the lost days of terrible old gods, they are a hidden tumor that soon will be too malignant to excise. Only one force has the power and the secrets to fight the enemy within. Legacy of the Forgotten Ones, the Eldritch Society secretly hunts the Children of Chaos. Holy warriors, monsters with the hearts of men, struggle desperately to save humanity. And to the New Earth Government, its saviors are monsters and its destroyers heroes. This is the Shadow War—so few know the truth. Peel back the layers of secrecy to explore the mysterious Eldritch Society. Discover what joining in symbiosis with a thing from beyond space and time really means. Undergo mystical metamorphosis to join more deeply with your otherworldly symbiont and feel the pull of its wild power. Pull back the veil to stare into the dark eyes of the true Chrysalis Corporation. Give yourself over to the power of the Old Ones and endure the infamous Rite of Transfiguration, sacrificing your humanity for something greater. Nowhere else will you find a setting like this. Inside this book you will find: •five pieces of provocative short fiction to help portray the feel of the setting. •a detailed exploration of the Eldritch Society, to give you a real idea of what it is like to be a Tager and to fight in the Shadow War. •a first look behind the curtain at the Chrysalis Corporation and the greater Children of Chaos. •new Character options, including new Qualities and eight new professions, including Eldritch Society Lorekeeper and Chrysalis Corporation Street Dealer. •more friends and foes: two new rare Tager and four new Dhohanoid manifestations. •optional rules for creating variant Tagers, so that no two manifestations need be alike. •full rules for the mysterious Tager metamorphosis, including ten new metamorphic manifestations. •full rules for designing Dhohanoid Characters and telling Chrysalis Corporation stories, including fourteen playable Dhohanoid manifestations and four new professions. •an introduction to the arcane tools of the Children of Chaos, including new rituals, artifacts, and tools and weapons for the field. •a ready-to-play starter story for Chrysalis Corporation games, as well as several Children of Chaos story hooks, to start you off right away. This book is meant to be used with the CthulhuTech storytelling game and requires the Core Book. Back to RPGs Page |
![]() The Damnation View is the first of six story books for the CthulhuTech setting. It details the dramatic, world-changing events of 2086. For those interested in the overall story of CthulhuTech, it is the first foray into the epic storyline that will be told over the coming years. For those less interested in an overarching storyline, Damnation View contains new and interesting material for any game, including details on the secret NEG Special Services (and rules for portraying these special government agents), new advancements in mecha technology, strange bloodlines in the Dhohanoid population, and more. Back to RPGs Page |
![]() At Your Doorstep. The Aeon War rages outside. The Migou encroach on the heart of civilization from Alaska. The Rapine Storm throws itself against failing lines in China. Dark things awaken in the forgotten corners of the world. All the while, sinister cults erode the New Earth Government from within. Fight fanatical suicide bombers dedicated to the fall of civilization – and the destruction of our “alien” brethren. Face your own inner fortitude in the face of overwhelming temptations of forbidden physical pleasures. Sleep fitfully in the fear that something out there is intent to ravage your dreams. All in your neighborhood. Down the street. Even next door. Nowhere else will you find a setting like CthulhuTech. Inside this book you will find: • a detailed discussion of cults within society, their influence, and how they are dealt with by the New Earth Government. • four pieces of unusual fiction to help portray the ugliness of cult influence. • eight unique and insidious minor cults, including the Congregation of the Earth Mother, a nearly destroyed fertility cult with much darker origins, the Empty, a lost “group” of the homeless and hopelessly deranged, and the mysterious Scions of Forever, who seem to know the streams of time and just how to manipulate it. • guidelines and ideas for creating cult games or for integrating them into your already existing CthulhuTech game. • story starters and hooks, to bring minor cults into your game now. This book is meant to be used with the CthulhuTech storytelling game and requires the Core Book. Back to RPGs Page |
![]() The Enemy Of My Enemy Is Still My Enemy The New Earth Government. A place of progress and hope. A world carefully crafted by the powers that be to give lives to those it protects. The last hope of humanity in a time when it seems as if our light will be extinguished forever. The Migou. Beings from a nearby world who have always viewed the Earth as their backyard, to be used and abused as they will. Creatures caught unawares by what we have become and intent on destroying us because of it. Enemies bound to the mortal coil, perhaps soon to be consumed by it – and each other. Live in the world of the New Earth Government, exploring society from the streets on up. Walk within the worlds of politics, religion, and pop culture. Discover what the growing identity of the Nazzadi is all about. Explore the dark end of the street where vice and crime dwell. Or discover the world of the alien insects from Pluto and even explore it as one of them. Peel back the veil and see the Migou for what they truly are – and maybe even admire them for it. Nowhere else will you find a setting like CthulhuTech. This book is meant to be used with the CthulhuTech storytelling game and requires the Core Book. 128 pages. Back to RPGs Page |
![]() • Provides a detailed exploration of all kinds of weapons, explosives, and armor. • Introduces new items for characters to own, including portable computing, medical equipment, drugs, and vehicles. • Explores a host of new rituals to create exciting enchanted items for the magical gadgeteer. • Introduces ancient and legendary artifacts. • Explores arcanotechnology, both wondrous and horrible, from the Ashcroft Foundation, the Chrysalis Corporation, the Migou, and the Disciples of Death’s Shadow. • Explores the weapons and armor of both the alien Migou and the Esoteric Order of Dagon. Compatibility: Requires the CthulhuTech Core Book; expands weapons, gear, enchanted items, arcanotechnology, and artifacts for CthulhuTech players. Back to RPGs Page |
![]() The Last War Continues. Foes without. Foes within. It seems that safety is just an illusion in 2085. Congregations of dead religions work their evil on the world. Armies of monsters and alien creatures bring death and horror. Hidden cults chew away at the innards of the New Earth Government, secretly destroying us from within. This is the Aeon War. And it’s bigger than just one book. Explore society as one of the forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger in your own land as an otherworldly White. Fight the hidden enemies within society as an agent of the Federal Security Bureau. Abuse shocking power policing arcane crimes as an agent of the Office of Internal Security. Bring the power of the cosmos to bear with just the power of your own mind - or lose yourself to it. Full Color 160-page Hardcover. Back to RPGs Page |
![]() Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first! Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins! Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players. Contents: •One custom 12-sided die •18 glass marbles •Rulesheet ![]() |
![]() It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders. ![]() ![]()
![]()
![]()
|
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Age 14+ |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Trail of Cthulhu RPG is a new GUMSHOE system game set in the 1930s. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist (for intellectual horror and cosmic dread). HP Lovecraft's work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecraft's literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad. Back to RPGs Page
|
||
![]() Some things are better left concealed... The Trail of Cthulhu RPG Keeper's Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GM-ing, and less fumbling through rule books. And, on the players' side, Jérôme Huguenin's breathtaking artwork will add to your game's eldritch atmosphere. With the screen is the Keeper's Resource Book; not the last scribbled words of a madman, but a carefully researched collection of clues, special benefits, game-relevant historical data, NPCs and occupational information for use in play. Each ability is listed with 1930s equipment and practices focused on their use in adventures to bring your game to life. Sprinkle the sample clues we provide, and offer the listed special benefits to your players. Occupations have detailed backgrounds you can use to flesh out character backgrounds and NPC contacts; discover their techniques, weaknesses and foibles. Need a mad scientist or a fence? Select from a range of NPCs, some throw-away thugs and cultists, others, detailed contacts with forbidden knowledge, patrician academics, antique book dealers and professional rivals. Each NPC has three quirks or mannerisms so that you can role-play them consistently, and hooks they can provide to your players. Finally, there is handy Sanity and Stability summary, with page references to the main book. With amazing artwork, and superb resources, forbidden knowledge has never been so much fun! Back to RPGs Page
|
||
![]() In a Bookhounds of London campaign, the Investigators do not investigate horror and strangeness professionally. Rather, they investigate books about horror and strangeness and become, seemingly inevitably, drawn into the horror themselves. If they could just sell a pristine copy of the 1845 Bridewell edition of Nameless Cults, pocket their 40% (or 400%) and move on, they would. But it's never that simple. Not for them. Not for book-hounds. Not in London. Not now. Featuring 32 authentic, full color maps of 1930s London, an extensive index, new Drives and Occupations, and a brand new sample adventure, Whitechapel Black-Letter, this is a must for any Mythos investigator. Back to RPGs Page |
||
![]() Pelgrane Press presents four century-spanning adventures for Trail of Cthulhu by three Mythos masters. From war-damaged soldiers on the Western front, to chthonic forces in the remote Kergueln archipelago, from atomic tests on Bikini atoll to occult machinations in the Mojave Desert, Out Of Time will take your Investigators into the far reaches of madness and beyond. Created by Call of Cthulhu veteran Adam Gauntlett; Jason Morningstar, award-winning creator of Fiasco and The Shab Al-Hiri Roach and Bill White, creator of Ganakagok, Out of Time features: • Not So Quiet: Bullet-ridden, bruised and bloody, the Investigators, soldiers and nurses in the Great War, are brought from the frontline to Military Hospital Number Five. Once the haze of morphine clears, they sense a brooding malevolence and they will soon realise there are worse things in this life than a bullet wound. • The Black Drop: Something slowly gathers strength beneath the frozen basalt of the Kerguelen archipelago - a monstrous thing once worshipped and then betrayed, a terrible god from the antediluvian past. Its time has come again, and mysterious forces gather. Will the Investigators usher in its rebirth - or put an end to it forever? • The Big Hoodoo: Play sci-fi great Robert Heinlein, his ex-Navy engineer wife Virginia, renowned editor and mystery writer Tony Boucher, or a young Philip K. Dick as they confront the lunatic fringe in La-La Land, and find themselves caught in a charlatan’s web of chicanery, mendacity, and deceit-laced with a strong strand of Mythos menace. • Castle Bravo: It’s March 1954. The Investigators are sailors and scientists deployed aboard the USS Bairoko to the South Pacific as part of Joint Task Force One to participate in a series of secret thermonuclear test shots in the Bikini atoll called Operation Castle. After the first detonation, the PCs will have more than just radiation to fear. Back to RPGs Page |
